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PARK SUNMI: BORN 2032

Post-urbanization spatial narratives design

Against the backdrop of plummeting fertility rates and political repression on the Korean peninsula, we have constructed a dystopia story that takes place in the year 2050 and tells the story through a series of landscape narrative spaces.


The project reflects on the awakening of women’s body consciousness and a satire on the violation of women’s bodily autonomy through the landscape. The design can also be seen at https://hubs.mozilla.com/rCmWHqo/wild-necessary-gala. The user can have a guided tour of the scenes, click on links to walk through the story, and finally returns to the reel’s room to review the whole process.

Contribution

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Feature

Trained GANS models that can generate garden plans,

Feature

Trained GANS models that can generate garden plans,

Feature

Trained GANS models that can generate garden plans,

dESIGN PROCESS

Therapeutic gardens provide health benefits for the elderly. The EBHDL model helps deliver stated health outcomes but is time-consuming and costly.
With the development of AI, the growth of computer-aided design such as GANs, is possible to fill the gaps in the EBHDL process.
The framework combines the EBHDL process model with AI algorithms including 4 steps: 1) Evidence collection; 2) Programming; 3) Design; 4) Evaluation.
We collected related health challenges, knowing how the elderly can benefit from nature exposure and how can be used to support their health.
We collect site-related evidence and explore how the design can support the intervention in promoting the elderly’s health within the selected site.
12 garden layouts generated by the well-trained models are evaluated by a series of criteria. The highest score layout is selected for further design.
425 samples of therapeutic gardens are collected, classified, pre-processed, and translated into computer ‘language’ to build 2 datasets for training.
We trained four kinds of GANs using paired and unpaired datasets to generate garden layouts respectively. Finally, twelve models are trained.
Designers systemize evidence for improving basic elements, promoting walkability, and adding therapeutic elements based on design aims and criteria.
Designers systemize evidence for improving basic elements, promoting walkability, and adding therapeutic elements based on design aims and criteria.

dESIGN PROCESS